Through Java, I coded the mathematical formual for the inverse and derivative functions of a calculator. The xml code worked in intial testing and will only work in specific versions of Androud Studio.
In python, I developed the simple and ready to use code for a Random Shader. You can change both the movement and color of the shape.
With C++, I developed the simply TicTacToe to practice and use the different vectors and other identifiers commonly used in Unreal Engage or other Operating Software.